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Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Algorithm 778: L-BFGS-B: Fortran subroutines for large-scale bound-constrained optimization
ACM Transactions on Mathematical Software (TOMS)
On the Best Rank-1 and Rank-(R1,R2,. . .,RN) Approximation of Higher-Order Tensors
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A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
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Neural Networks
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
Clustered principal components for precomputed radiance transfer
ACM SIGGRAPH 2003 Papers
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ACM SIGGRAPH 2003 Papers
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ACM SIGGRAPH 2004 Papers
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ACM SIGGRAPH 2004 Papers
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ACM SIGGRAPH 2005 Papers
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ACM SIGGRAPH 2005 Papers
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ACM SIGGRAPH 2005 Papers
Local, deformable precomputed radiance transfer
ACM SIGGRAPH 2005 Papers
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EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
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ACM SIGGRAPH 2008 papers
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Web3D '08 Proceedings of the 13th international symposium on 3D web technology
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ACM SIGGRAPH Asia 2009 papers
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ACM SIGGRAPH 2010 papers
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Journal of Visual Communication and Image Representation
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Precomputed radiance transfer for dynamic scenes taking into account light interreflection
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
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ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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ACM Transactions on Graphics (TOG)
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ACM Transactions on Graphics (TOG)
Basic concepts of physically-based rendering
SIGGRAPH Asia 2013 Courses
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This paper introduces a new data representation and compression technique for precomputed radiance transfer (PRT). The light transfer functions and light sources are modeled with spherical radial basis functions (SRBFs). A SRBF is a rotation-invariant function that depends on the geodesic distance between two points on the unit sphere. Rotating functions in SRBF representation is as straightforward as rotating the centers of SRBFs. Moreover, high-frequency signals are handled by adjusting the bandwidth parameters of SRBFs. To exploit inter-vertex coherence, the light transfer functions are further classified iteratively into disjoint clusters, and tensor approximation is applied within each cluster. Compared with previous methods, the proposed approach enables real-time rendering with comparable quality under high-frequency lighting environments. The data storage is also more compact than previous all-frequency PRT algorithms.