A PCA decomposition for real-time brdf editing and relighting with global illumination

  • Authors:
  • Chuong H. Nguyen;Min-Ho Kyung;Joo-Haeng Lee;Seung-Woo Nam

  • Affiliations:
  • Electronics and Telecommunications Research Institute, Korea;Division of Digital Media, Ajou University, Korea;Electronics and Telecommunications Research Institute, Korea;Electronics and Telecommunications Research Institute, Korea

  • Venue:
  • EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
  • Year:
  • 2010

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Abstract

We propose a novel rendering method which supports interactive BRDF editing as well as relighting on a 3D scene. For interactive BRDF editing, we linearize an analytic BRDF model with basis BRDFs obtained from a principal component analysis. For each basis BRDF, the radiance transfer is precomputed and stored in vector form. In rendering time, illumination of a point is computed by multiplying the radiance transfer vectors of the basis BRDFs by the incoming radiance from gather samples and then linearly combining the results weighted by user-controlled parameters. To improve the level of accuracy, a set of sub-area samples associated with a gather sample refines the glossy reflection of the geometric details without increasing the precomputation time. We demonstrate this program with a number of examples to verify the real-time performance of relighting and BRDF editing on 3D scenes with complex lighting and geometry.