Real-time shading with filtered importance sampling

  • Authors:
  • Jaroslav Křivánek;Mark Colbert

  • Affiliations:
  • Czech Technical University in Prague;University of Central Florida

  • Venue:
  • EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
  • Year:
  • 2008

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Abstract

We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter for evaluating the illumination integral yielding filtered importance sampling, a simple GPU-based rendering algorithm for image-based lighting. Furthermore, we extend the algorithm with real-time visibility computation. Free from any pre-computation, the algorithm supports fully dynamic scenes and, above all, is simple to implement.