Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Quadrature prefiltering for high quality antialiasing
ACM Transactions on Graphics (TOG)
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-independent environment maps
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Discrete-time signal processing (2nd ed.)
Discrete-time signal processing (2nd ed.)
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Frequency space environment map rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient rendering of spatial bi-directional reflectance distribution functions
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Antialiasing by Gaussian Integration
IEEE Computer Graphics and Applications
Unified Approach to Prefiltered Environment Maps
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Path Differentials and Applications
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
Efficient illumination by high dynamic range images
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Triple product wavelet integrals for all-frequency relighting
ACM SIGGRAPH 2004 Papers
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
Efficient BRDF importance sampling using a factored representation
ACM SIGGRAPH 2004 Papers
A signal-processing framework for reflection
ACM Transactions on Graphics (TOG)
A frequency analysis of light transport
ACM SIGGRAPH 2005 Papers
Wavelet importance sampling: efficiently evaluating products of complex functions
ACM SIGGRAPH 2005 Papers
Precomputed shadow fields for dynamic scenes
ACM SIGGRAPH 2005 Papers
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
IEEE Computer Graphics and Applications
The halfway vector disk for BRDF modeling
ACM Transactions on Graphics (TOG)
Real-time BRDF editing in complex lighting
ACM SIGGRAPH 2006 Papers
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation
ACM SIGGRAPH 2006 Papers
Pattern Recognition and Machine Learning (Information Science and Statistics)
Pattern Recognition and Machine Learning (Information Science and Statistics)
Hardware accelerated ambient occlusion techniques on GPUs
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Is accurate occlusion of glossy reflections necessary?
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Interactive relighting with dynamic BRDFs
ACM SIGGRAPH 2007 papers
Real-time shading with filtered importance sampling
ACM SIGGRAPH 2007 sketches
Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
Real-time, all-frequency shadows in dynamic scenes
ACM SIGGRAPH 2008 papers
Appearance-driven material design
Appearance-driven material design
Hemispherical rasterization for self-shadowing of dynamic objects
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency precomputed radiance transfer for glossy objects
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency relighting of non-diffuse objects using separable BRDF approximation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Adaptive numerical cumulative distribution functions for efficient importance sampling
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Interactive system for dynamic scene lighting using captured video environment maps
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Importance resampling for global illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Bidirectional importance sampling for direct illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Interactive illumination with coherent shadow maps
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Two stage importance sampling for direct lighting
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Light warping for enhanced surface depiction
ACM SIGGRAPH 2009 papers
All-frequency rendering of dynamic, spatially-varying reflectance
ACM SIGGRAPH Asia 2009 papers
A survey of BRDF models for computer graphics
ACM SIGGRAPH Computer Graphics - Building Bridges - Science, the Arts & Technology
An anisotropic BRDF model for fitting and Monte Carlo rendering
ACM SIGGRAPH Computer Graphics - Visual Research, Evaluation and Assessment in the Age of Computer Graphics
A scalable framework for image-based material representations
Proceedings of the 17th International Conference on 3D Web Technology
Interactive editing of lighting and materials using a bivariate BRDF representation
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Real-time kd-tree based importance sampling of environment maps
Proceedings of the 28th Spring Conference on Computer Graphics
Fourier analysis of stochastic sampling strategies for assessing bias and variance in integration
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Linear efficient antialiased displacement and reflectance mapping
ACM Transactions on Graphics (TOG)
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We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter for evaluating the illumination integral yielding filtered importance sampling, a simple GPU-based rendering algorithm for image-based lighting. Furthermore, we extend the algorithm with real-time visibility computation. Free from any pre-computation, the algorithm supports fully dynamic scenes and, above all, is simple to implement.