Homomorphic factorization of BRDFs for high-performance rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Homomorphic factorization of BRDF-based lighting computation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Frequency space environment map rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Efficient rendering of spatial bi-directional reflectance distribution functions
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
Photorealistic rendering for augmented reality using environment illumination
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Simple blurry reflections with environment maps
Journal of Graphics Tools - Special on hardware-accelerated rendering techniques
A signal-processing framework for reflection
ACM Transactions on Graphics (TOG)
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
IEEE Computer Graphics and Applications
Approximate ambient occlusion for trees
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Courses
Interactive summed-area table generation for glossy environmental reflections
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Is accurate occlusion of glossy reflections necessary?
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
Real-time shading with filtered importance sampling
ACM SIGGRAPH 2007 sketches
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
All-frequency rendering of dynamic, spatially-varying reflectance
ACM SIGGRAPH Asia 2009 papers
Radiance Scaling for versatile surface enhancement
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Perception-based illumination information measurement and light source placement
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Using irradiance environment map on GPU for real-time composition
PCM'07 Proceedings of the multimedia 8th Pacific Rim conference on Advances in multimedia information processing
I3D '11 Symposium on Interactive 3D Graphics and Games
Estimating dual-scale properties of glossy surfaces from step-edge lighting
Proceedings of the 2011 SIGGRAPH Asia Conference
Linear compression for spatially-varying BRDFs
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces
Computer Graphics Forum
Pre-convolved Radiance Caching
Computer Graphics Forum
Computer aided color appearance design using environment map based lighting
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Real-time shading with filtered importance sampling
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Spherical Q2-tree for sampling dynamic environment sequences
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Bidirectional importance sampling for direct illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Decoupling strokes and high-level attributes for interactive traditional drawing
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Efficient wavelet rotation for environment map rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Real-time kd-tree based importance sampling of environment maps
Proceedings of the 28th Spring Conference on Computer Graphics
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