Linear compression for spatially-varying BRDFs

  • Authors:
  • Steven Braeger;Charles E. Hughes

  • Affiliations:
  • University of Central Florida;University of Central Florida

  • Venue:
  • I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
  • Year:
  • 2012

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Abstract

The storage requirements for rendering with arbitrary tabular BRDFs can be quite large. This limits the number of BRDFs that can be in used in a scene to only a few. Furthermore, material parameters can be too complex to store and render per-pixel.