Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Frequency space environment map rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Unified Approach to Prefiltered Environment Maps
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
A Generic Camera Calibration Method for Fish-Eye Lenses
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 1 - Volume 01
Interactive system for dynamic scene lighting using captured video environment maps
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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For the seamless integration of synthetic objects within video images, generating consistent illumination is critical. This paper presents an interactive rendering system using a Graphics Process Unit-based (GPU) irradiance environment map. A camcorder with a fisheye lens captures environmental information and constructs the environment map in real-time. The pre-filtering method, which approximates the irradiance of the scene using 9 parameters, renders diffuse objects within real images. This proposed interactive common illumination system based on the GPU can generate photo-realistic images at 18 ~ 20 frames per second.