Using irradiance environment map on GPU for real-time composition

  • Authors:
  • Jonghyub Kim;Yongho Hwang;Hyunki Hong

  • Affiliations:
  • Dept. of Image Eng., GSAIM Chung-Ang Univ.;Dept. of Image Eng., GSAIM Chung-Ang Univ.;Dept. of Image Eng., GSAIM Chung-Ang Univ.

  • Venue:
  • PCM'07 Proceedings of the multimedia 8th Pacific Rim conference on Advances in multimedia information processing
  • Year:
  • 2007

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Abstract

For the seamless integration of synthetic objects within video images, generating consistent illumination is critical. This paper presents an interactive rendering system using a Graphics Process Unit-based (GPU) irradiance environment map. A camcorder with a fisheye lens captures environmental information and constructs the environment map in real-time. The pre-filtering method, which approximates the irradiance of the scene using 9 parameters, renders diffuse objects within real images. This proposed interactive common illumination system based on the GPU can generate photo-realistic images at 18 ~ 20 frames per second.