SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Multi-pass pipeline rendering: realism for dynamic environments
Proceedings of the 1997 symposium on Interactive 3D graphics
View-independent environment maps
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Reflection space image based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Unified Approach to Prefiltered Environment Maps
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
ACM SIGGRAPH 2006 Courses
Angular extent filtering with edge fixup for seamless cubemap filtering
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Isocube: Exploiting the Cubemap Hardware
IEEE Transactions on Visualization and Computer Graphics
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We present a technique which uses existing OpenGL capabilities to approximate the effect of blurry specular reflections and indirect diffuse illumination. It makes use of environment maps, mipmapping with level of detail control, and possibly texture borders. The method is extremely simple to implement, in some cases requiring just a single additional OpenGL statement.