Simple blurry reflections with environment maps

  • Authors:
  • Michael Ashikhmin;Abhijeet Ghosh

  • Affiliations:
  • Computer Science Department, SUNY at Stony Brook, Stony Brook, NY;Computer Science Department, SUNY at Stony Brook, Stony Brook, NY

  • Venue:
  • Journal of Graphics Tools - Special on hardware-accelerated rendering techniques
  • Year:
  • 2002

Quantified Score

Hi-index 0.00

Visualization

Abstract

We present a technique which uses existing OpenGL capabilities to approximate the effect of blurry specular reflections and indirect diffuse illumination. It makes use of environment maps, mipmapping with level of detail control, and possibly texture borders. The method is extremely simple to implement, in some cases requiring just a single additional OpenGL statement.