Gaussian quadrature for photon beams in Tangled

  • Authors:
  • Jared M. Johnson;Dylan Lacewell;Andrew Selle;Wojciech Jarosz

  • Affiliations:
  • Walt Disney Animation Studios and University of Central Florida;Walt Disney Animation Studios;Walt Disney Animation Studios;Disney Research Zürich

  • Venue:
  • ACM SIGGRAPH 2011 Talks
  • Year:
  • 2011

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Abstract

We implemented the recent Photon Beams [Jarosz et al. 2011] algorithm in Photorealistic RenderMan to efficiently render artistically-directed volumetric lighting effects for the feature-length animated movie Tangled [Nowrouzezahrai et al. 2011]. Photon beams generalize volumetric photon mapping by storing the entire path of a photon instead of just the scattering location. Conceptually, each photon beam represents a truncated conical beam of light through the medium. Jarosz et. al formulated several ways to compute a radiance estimate from photon beams, promoting the so-called Beam x Beam 1D estimate which interprets each beam as a flat axial billboard.