Comparison of two floating point arithmetic units for a precomputer in a graphics system for real time simulation

  • Authors:
  • Reinhard Möller

  • Affiliations:
  • Bergische Universität, Gesamthochschule Wuppertal, Fachbereich Elektrotechnik

  • Venue:
  • EGGH'87 Proceedings of the Second Eurographics conference on Advances in Computer Graphics Hardware
  • Year:
  • 1987

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Abstract

This paper compares two realized concepts of floating point units in a visual system for a traffic simulator. The hardware structure of a Transformation Processor is described, with which a set of 1×4 vectors can be floating point multiplied by a 4×4 matrix autonomously in real time. It will be shown, that the speed of graphics computations can be advanced enormously by using specially designed parallel graphics hardware but also requires the elimination of some design constraints given by the available building blocks in VLSI design today.