Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
A Visual System for a Traffic Simulator
Advances in Computer Graphics Hardware I (Eurographics'86 Workshop)
The Geometry Engine: A VLSI Geometry System for Graphics
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
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This paper compares two realized concepts of floating point units in a visual system for a traffic simulator. The hardware structure of a Transformation Processor is described, with which a set of 1×4 vectors can be floating point multiplied by a 4×4 matrix autonomously in real time. It will be shown, that the speed of graphics computations can be advanced enormously by using specially designed parallel graphics hardware but also requires the elimination of some design constraints given by the available building blocks in VLSI design today.