Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Quadratic surface rendering on a logic-enhanced frame-buffer memory system
IEEE Computer Graphics and Applications
Fast constructive-solid geometry display in the pixel-powers graphics system
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A scan-line hidden surface removal procedure for constructive solid geometry
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Geometric modelling and display primitives towards specialised hardware
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
The Geometry Engine: A VLSI Geometry System for Graphics
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Extended Depth-Buffer Algorithms for Hidden-Surface Visualization
IEEE Computer Graphics and Applications
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Constructive Solid Geometry (CSG) is a solid modeling representation that defines objects as Boolean combinations of primitive solids. For the display of such objects, both the visibility problem and the problem of combining the primitive solids into one composite object have to be solved. Recently, several CSG hidden surface algorithms have been published that reduce these two problems to a combination of simple depth comparisons and logical operations at the pixel level that can be performed in VLSI hardware display systems. An overview of these algorithms is given. Furthermore, a CSG depth-buffer algorithm is presented that combines these algorithms.