A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
The notion of quantitative invisibility and the machine rendering of solids
ACM '67 Proceedings of the 1967 22nd national conference
Winged edge polyhedron representation.
Winged edge polyhedron representation.
A real time visible surface algorithm
A real time visible surface algorithm
Depth-order point classification techniques for CSG display algorithms
ACM Transactions on Graphics (TOG)
CSG hidden surface algorithms for VLSI hardware systems
EGGH'86 Proceedings of the First Eurographics conference on Advances in Computer Graphics Hardware
A multi-processor workstation with a logic-enhanced distributed frame buffer
EGGH'87 Proceedings of the Second Eurographics conference on Advances in Computer Graphics Hardware
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Work over the last ten years developing a simple geometric modelling scheme has led to the design of a high speed display processor capable of generating real time moving displays directly from a three dimensional model. The geometric model consists of a graph-matrix boundary representation linked to a boolean expression volume overlap representation. The architecture of the display processor is particularly suitable for implementation as a pipeline of VLSI components, and current work is exploring this possibility. A divide and conquer, quad tree algorithm applied to the boolean expression model allows the system to make use of scene coherence, and used with the hardware will make it possible to handle scenes of high complexity.