Illumination for computer generated pictures
Communications of the ACM
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Statistical geometry representation for efficient transmission and rendering
ACM Transactions on Graphics (TOG)
Geometry prediction for high degree polygons
Proceedings of the 21st spring conference on Computer graphics
Continuous Shading of Curved Surfaces
IEEE Transactions on Computers
Random Accessible Mesh Compression Using Mesh Chartification
IEEE Transactions on Visualization and Computer Graphics
A High Capacity 3D Steganography Algorithm
IEEE Transactions on Visualization and Computer Graphics
Single scattering in refractive media with triangle mesh boundaries
ACM SIGGRAPH 2009 papers
Technical Section: Variational Bayesian noise estimation of point sets
Computers and Graphics
Effects of noise on quantized triangle meshes
MMCS'08 Proceedings of the 7th international conference on Mathematical Methods for Curves and Surfaces
On floating-point normal vectors
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Uncertainty and variability in point cloud surface data
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
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The performance of shading and ray-tracing algorithms depends heavily on the quality of the surface normal information. As a result, in many visual applications normal information turns out to be more important than spatial information. This paper proposes a logistic model for the degradation of the normal information resulting from the quantisation of the vertex coordinates. The mesh is degraded by the randomization of each vertex coordinate after its t -th significant bit. The normal degradation is computed as a weighted average of the angle differences between the normals of the original triangles and the corresponding degraded triangles. The proposed model is validated experimentally. As an application, we use the proposed logistic model to estimate suitable levels of quantisation for 3D triangle meshes.