The Texas Instruments 34010 Graphics System Processor
IEEE Computer Graphics and Applications
National's Advanced Graphics Chip Set for High-Performance Graphics
IEEE Computer Graphics and Applications
High-performance polygon rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Continuous Shading of Curved Surfaces
IEEE Transactions on Computers
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This paper describes an algorithm implementing the Gouraud-shading of triangles and its realization in hardware. Different realizations using span shading hardware are discussed. Their drawbacks lead to the concept of a triangle shader, designed as an ASIC. Interfaced to a signal processor for geometry computations, this chip will provide an effective and low-cost 3D-extension to graphics subsystems in the PC environment.