The triangle shading engine

  • Authors:
  • Hans-Josef Ackermann;Christoph Hornung

  • Affiliations:
  • -;-

  • Venue:
  • EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
  • Year:
  • 1990

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper describes an algorithm implementing the Gouraud-shading of triangles and its realization in hardware. Different realizations using span shading hardware are discussed. Their drawbacks lead to the concept of a triangle shader, designed as an ASIC. Interfaced to a signal processor for geometry computations, this chip will provide an effective and low-cost 3D-extension to graphics subsystems in the PC environment.