Low cost rendering method for virtual factory considering interpolation of occluded objects

  • Authors:
  • Hiroki Takahashi;Naoyuki Tamura;Toshihiko Furue;Osamu Yoshie

  • Affiliations:
  • Information, Production and Systems Research Center, Waseda University, Kitakyushu City, Fukuoka, Japan;Graduate School of Information, Production and Systems, Waseda University, Kitakyushu City, Fukuoka, Japan;Kyushu Electric Power Co.,Inc., Fukuoka City, Fukuoka, Japan;Graduate School of Information, Production and Systems, Waseda University, Kitakyushu City, Fukuoka, Japan

  • Venue:
  • Journal of Mobile Multimedia
  • Year:
  • 2007

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Abstract

Recent technology of computer graphics and image processing enables us to realize the construction of real world on a computer with virtual reality (VR). However, easiness constructing the VR space is not enough for most of users. This is because the methods to construct the VR space require very high working cost or special instruments and skills. We are aiming to use virtual factory (VF) which is constructed on a computer and enables us to walk through it with the viewpoint of workers, as the user interface of ubiquitous maintenance environment. But the construction process of VF costs very much in traditional ways, as well as other VR spaces. To solve the problem, this paper adopts the image-based rendering (IBR), which uses some photographs and generates the image at another viewpoint by interpolation. An efficient IBR algorithm for the straight path is proposed, which is adequate for the use in the VF.