Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Picture Segmentation by a Tree Traversal Algorithm
Journal of the ACM (JACM)
A Survey of Data Structures for Computer Graphics Systems
ACM Computing Surveys (CSUR)
Computer Processing of Line-Drawing Images
ACM Computing Surveys (CSUR)
The editing of picture segmentations using local analysis of graphs
Communications of the ACM
ESP3: a high-level graphics language
SIGGRAPH '75 Proceedings of the 2nd annual conference on Computer graphics and interactive techniques
Compound data structure for computer aided design; a survey
ACM '67 Proceedings of the 1967 22nd national conference
Filtering by repeated integration
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Constant-time filtering with space-variant kernels
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Edge Inference with Applications to Antialiasing
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A sensor simulation and animation system
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A general purpose graphic system for computer aided design
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
A terrain and cloud computer image generation model
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Procedure models for generating three-dimensional terrain
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
IBM Systems Journal
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As a technique for rendering texture in images, texture tiles meet the subjective criterion of visual acceptability. A texture tile is a digital array of stored texture information that is replicated on a surface within an image. The purpose is to give the surface a textured appearance. The repetitive pattern inherent in the tiling approach can be suppressed. A texture tile must not exhibit macropatterns to avoid this problem. Properties that the mapping algorithm must include are oriented toward controlling aliasing. The tile is stored and accessed at several different levels-of-detail. The accessing technique is based on the size of the footprint the sample projects onto the surface to be textured. Aliasing is further controlled by a combination of increased sampling per pixel and filtering. Several textured images are presented, produced by the texture tile technique. These images show the realistic effect that is added by texture tiles.