Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Texture and reflection in computer generated images
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Synthetic texturing using digital filters
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
The application of scene synthesis techniques to the display of multidimensional image data
ACM Transactions on Graphics (TOG)
Adaptive precision in texture mapping
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Illustrating transparent surfaces with curvature-directed strokes
Proceedings of the 7th conference on Visualization '96
Opacity-modulating triangular textures for irregular surfaces
Proceedings of the 7th conference on Visualization '96
Building perceptual textures to visualize multidimensional datasets
Proceedings of the conference on Visualization '98
User interfaces for three-dimensional geometric modelling
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture
IEEE Transactions on Visualization and Computer Graphics
Large Datasets at a Glance: Combining Textures and Colors in Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Visualization of equations in an interactive environment
VIS '91 Proceedings of the 2nd conference on Visualization '91
Cycle shading for the assessment and visualization of shape in one and two codimensions
GI '06 Proceedings of Graphics Interface 2006
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
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Texture is an important surface characteristic which provides a great deal of information about the nature of a surface, and several computationally complex algorithms have been implemented to replicate realistic textures in computer shaded images. Perceptual psychologists have recognized the importance of surface texture as a cue to space perception, and have attempted to delineate which factors provide primary shape information. A rendering algorithm is presented which uses these factors to produce a texture specifically designed to aid visualization. Since the texture is not attempting to replicate an actual texture pattern, it is called “artificial” texturing. This algorithm avoids the computational limitations of other methods because this “artificial” approach does not require complex mappings from a defined texture space to the transformed image to be rendered. A simple filtering method is presented to avoid unacceptable aliasing.