Parallel object-space hidden surface removal
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Multiprocessor methods for computer graphics rendering
Multiprocessor methods for computer graphics rendering
PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A MIMD rendering algorithm for distributed memory architectures
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Pixel merging for object-parallel rendering: a distributed snooping algorithm
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Exploiting Coherence for Multiprocessor Ray Tracing
IEEE Computer Graphics and Applications
A parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Parallel processing techniques for hidden surface removal
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Animac: a multiprocessor architecture for real-time computer animation (graphics, shadows, vlsi)
Animac: a multiprocessor architecture for real-time computer animation (graphics, shadows, vlsi)
Parallel image generation with anti-aliasing and texturing
Parallel image generation with anti-aliasing and texturing
Interactive parallel rendering on a multiprocessor system with intelligent communication controllers
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Sort-last parallel rendering for viewing extremely large data sets on tile displays
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Parallel Polygon Rendering for Message-Passing Architectures
IEEE Parallel & Distributed Technology: Systems & Technology
Scalable Rendering on PC Clusters
IEEE Computer Graphics and Applications
DDDDRRaW: A Prototype Toolkit for Distributed Real-Time Rendering on Commodity Clusters
IPDPS '01 Proceedings of the 15th International Parallel & Distributed Processing Symposium
Scaling of 3D game engine workloads on modern multi-GPU systems
Proceedings of the Conference on High Performance Graphics 2009
An image division approach for volume ray casting in multi-threading environment
Multimedia Tools and Applications
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