SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Mesh reduction with error control
Proceedings of the 7th conference on Visualization '96
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Accelerated occlusion culling using shadow frusta
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
On caching and prefetching of virtual objects in distributed virtual environments
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
A Framework for Streaming Geometry in VRML
IEEE Computer Graphics and Applications
P2P and agent service based on-line 3DGIS
W2GIS'06 Proceedings of the 6th international conference on Web and Wireless Geographical Information Systems
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The obvious trend of the application on Internet is not only data transferring or providing document browsing, but also providing services and streaming rich media including 3D scenes. In this paper we present a streaming framework for Internet services which is connection saving and responsive to the status of clients. For a scene containing several progressive meshes, our framework refines objects according to their visual importance selectively. Instead of creating streaming connection for each object, our framework assembles a stream containing an interlaced refinement sequence in run-time according to the level-of-detail diagnostics of clients. Exploiting this technology it makes a server able to serve as many clients as possible. It is quite essential for the development of Internet services.