On caching and prefetching of virtual objects in distributed virtual environments
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
A multi-server architecture for distributed virtual walkthrough
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
An Integrated Live Interactive Content Insertion System for Digital TV Commerce
MSE '02 Proceedings of the Fourth IEEE International Symposium on Multimedia Software Engineering
Hyperstories: a model to specify and design interactive educational stories
SCCC '97 Proceedings of the 17th International Conference of the Chilean Computer Science Society
MiTV: Rethinking Interactive TV
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Feedback, latency, accuracy: exploring tradeoffs in location-aware gaming
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
An Integrated Course Based on Educational Games
ITCC '05 Proceedings of the International Conference on Information Technology: Coding and Computing (ITCC'05) - Volume I - Volume 01
A General Framework for Automatically Creating Games for Learning
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Joyce: A Multi-Player Game on One-on-One Digital Classroom Environment for Practicing Fractions
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Meaningful interaction in virtual learning environments
Proceedings of the second Australasian conference on Interactive entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
ICNICONSMCL '06 Proceedings of the International Conference on Networking, International Conference on Systems and International Conference on Mobile Communications and Learning Technologies
Handheld devices for cooperative educational activities
Proceedings of the 2006 ACM symposium on Applied computing
Digital Game-Based Learning
Mobile helper for university students: a design for a mobile learning environment
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Point-of-capture archiving and editing of personal experiences from a mobile device
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
Playing on a line: location-based games for linear trips
Proceedings of the international conference on Advances in computer entertainment technology
Understanding geocaching practices and motivations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An Interactive Video Course Platform with Authoring and Playback Systems
AINAW '08 Proceedings of the 22nd International Conference on Advanced Information Networking and Applications - Workshops
Combining Physical Activities and Mobile Games to Promote Novel Learning Practices
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
Pervasive play, immersion and story: designing interference
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
ACM international workshop on multimedia technologies for distance learning (MTDL 2009)
MM '09 Proceedings of the 17th ACM international conference on Multimedia
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Nowadays information technologies have becoming part of our daily life and provide lots of practical applications in various domains. E-Learning is one of the most significant IT products and brings us a flexible learning environment. But if we want to make it more practicable for people to do the learning activities anytime and anywhere, to integrate advanced ubiquitous technologies will be an essence to realize an immersive learning environment. Furthermore, with the gradual improvement of Game-Based Learning domain, it could provide more useful learning strategies with game elements in order to attract learners to enjoy the learning activities. Accordingly, in this paper, we utilized the technologies in interactive video, GPS (Global Positioning System) and GIS (Geographic Information System) to develop the Ubiquitous Video Game-Based Learning environment. Learners could utilize UMPC platform to do the game-based learning activities anytime and anywhere. And we also demonstrated an example "The historical of Tamkang University" course content to explain the gaming scenario in our learning environment. We hope the learning environment could be more practical for learners/instructors when using the game-based learning environment.