Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
Digital Game-Based Learning
Constructing the 2D Adventure Game-Based Assessment System
ICWL '009 Proceedings of the 8th International Conference on Advances in Web Based Learning
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
A guideline for game development-based learning: a literature review
International Journal of Computer Games Technology
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Game-based learning has been recognized as an effective way for learning and has emerged to be a promising approach in addition to traditional lecture-based learning. Many schemes, methodologies, as well as systems were developed and applied to training courses in both academic and industrial domains. However, the creation of games for learning purposes is not easy for common teachers since it requires lots of specific knowledge about game development such as computer animations, programming, human-computer interface design, etc. Customized games are thus used for specific types of courses. Such customized games are, unfortunately, hard to adapt to individual courses and require much time for development. In this work, we propose a general framework for creating games that can be applied in many domains without much effort of the teachers. Teachers may create games through writing scripts that define the objectives of courses and the steps required to complete the objectives. The system will automatically create a game based on the scripts.