Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
An Integrated Course Based on Educational Games
ITCC '05 Proceedings of the International Conference on Information Technology: Coding and Computing (ITCC'05) - Volume I - Volume 01
A General Framework for Automatically Creating Games for Learning
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Joyce: A Multi-Player Game on One-on-One Digital Classroom Environment for Practicing Fractions
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Motivation-driven educational game design: applying best practices to music education
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A cognitive component analysis approach for developing game-based spatial learning tools
Computers & Education
Hi-index | 0.00 |
Due to the advanced computer and network technologies, it could be helpful to conduct an advanced distance learning system for learners to process their learning activities in anytime and anywhere. However, according to many research issues which found that the learning motivation is the most important element to encourage people into their learning and assessment activities. In this paper, we proposed the 2D Adventure Game-Based Assessment System which not only could draw people into their learning activities, but could help instructors easily to design and manage the related learning and assessment content.