Playing on a line: location-based games for linear trips

  • Authors:
  • Peter Kiefer;Sebastian Matyas;Christoph Schlieder

  • Affiliations:
  • Otto-Friedrich-University Bamberg, Bamberg, Germany;Otto-Friedrich-University Bamberg, Bamberg, Germany;Otto-Friedrich-University Bamberg, Bamberg, Germany

  • Venue:
  • Proceedings of the international conference on Advances in computer entertainment technology
  • Year:
  • 2007

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Abstract

Most location-based games are designed for players who move freely around a geographic game board such as a city centre or acampus. By contrast, we discuss design issues for location-based games played when traveling from A to B on a predefined route, e.g. when following a biking trail along a river. We present the results of a simulation study that compares different alternatives of adopting a two-dimensional location-based game to a linear feature. As our running example for a linear location-based game, we use a geographic version of the board game Alak, the most popular linear game from the family of Go games.