Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
A case study in pervasive game design: the songs of north
Proceedings of the third Nordic conference on Human-computer interaction
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Heuristic search applied to abstract combat games
AI'05 Proceedings of the 18th Canadian Society conference on Advances in Artificial Intelligence
Representing the meaning of spatial behavior by spatially grounded intentional systems
GeoS'05 Proceedings of the First international conference on GeoSpatial Semantics
Current challenges in multi-player game search
CG'04 Proceedings of the 4th international conference on Computers and Games
Playing on a line: location-based games for linear trips
Proceedings of the international conference on Advances in computer entertainment technology
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
PiNiZoRo: a GPS-based exercise game for families
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Learning about cultural heritage by playing geogames
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
The Design and Evaluation of Task Assignment Algorithms for GWAP-based Geospatial Tagging Systems
Mobile Networks and Applications
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Location-based games introduce an element that is missing in interactive console games: the locomotion of players and thus thephysical effort characteristic of sportive activities. The authors show how to design location-based games that combine sportivelocomotion with strategic reasoning by using classic board games as templates. This article is part of a special issue on interactiveentertainment.