Geogames: Designing Location-Based Games from Classic Board Games

  • Authors:
  • Christoph Schlieder;Peter Kiefer;Sebastian Matyas

  • Affiliations:
  • University of Bamberg;University of Bamberg;University of Bamberg

  • Venue:
  • IEEE Intelligent Systems
  • Year:
  • 2006

Quantified Score

Hi-index 0.02

Visualization

Abstract

Location-based games introduce an element that is missing in interactive console games: the locomotion of players and thus thephysical effort characteristic of sportive activities. The authors show how to design location-based games that combine sportivelocomotion with strategic reasoning by using classic board games as templates. This article is part of a special issue on interactiveentertainment.