Reviving the past: cultural heritage meets virtual reality
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Archeoguide: An Augmented Reality Guide for Archaeological Sites
IEEE Computer Graphics and Applications
Archeoguide: An Augmented Reality Guide for Archaeological Sites
IEEE Computer Graphics and Applications
ARQuake: An Outdoor/Indoor Augmented Reality First Person Application
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Does Team Size Matter in Mobile Learning?
ICMB '05 Proceedings of the International Conference on Mobile Business
Geogames: Designing Location-Based Games from Classic Board Games
IEEE Intelligent Systems
Digital Game-Based Learning
Location-Based games in informatics education
ISSEP'13 Proceedings of the 6th international conference on Informatics in Schools: Situation, Evolution, and Perspectives
Walking in a virtual town to understand and learning about the life in the middle ages
ICCSA'13 Proceedings of the 13th international conference on Computational Science and Its Applications - Volume 1
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Context-aware and location-based information systems with conventional or AR visualization are a well-proven means for enhancing the experience of a tourist visiting a cultural heritage site. A less explored way for achieving immersion in the spatial environment is provided by location-based games which offer the additional advantage of being entertaining. In this paper we describe a subclass of location-based games, Geogames, which are characterized by a specific spatio-temporal structuring of the game events. We show that the spatio-temporal structuring permits to easily integrate educational content into the course of the game, making Geogames an ideal medium for edutainment. We report on our experiences with using the game GeoTicTacToe for teaching school children. Furthermore, we present a didactical workflow and four example didactical patterns that permit to exploit the edutainment potential of Geogames. The outcome of two empirical case studies indicates that enriching Geogames with educational content does not take the fun out of the game.