Reviving the past: cultural heritage meets virtual reality

  • Authors:
  • Athanasios Gaitatzes;Dimitrios Christopoulos;Maria Roussou

  • Affiliations:
  • Foundation of the Hellenic World, Greece;Foundation of the Hellenic World, Greece;Foundation of the Hellenic World, Greece

  • Venue:
  • Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
  • Year:
  • 2001

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Abstract

The use of immersive virtual reality (VR) systems in museums is a recent trend, as the development of new interactive technologies has inevitably impacted the more traditional sciences and arts. This is more evident in the case of novel interactive technologies that fascinate the broad public, as has always been the case with virtual reality. The increasing development of VR technologies has matured enough to expand research from the military and scientific visualization realm into more multidisciplinary areas, such as education, art and entertainment. This paper analyzes the interactive virtual environments developed at an institution of informal education and discusses the issues involved in developing immersive interactive virtual archaeology projects for the broad public.