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SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
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CiVeDi: a customized virtual environment for database interaction
ACM SIGMOD Record
Collaborative Mixed Reality Visualization of an Archaeological Excavation
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Pervasive Computing for Interactive Virtual Heritage
IEEE MultiMedia
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Reconstructing a Thule Whalebone House Using 3D Imaging
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Journal on Computing and Cultural Heritage (JOCCH)
Comparative study of interactive systems in a Museum
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Multiscale acquisition and presentation of very large artifacts: The case of portalada
Journal on Computing and Cultural Heritage (JOCCH)
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Telematics and Informatics
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ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Virtual reality systems and applications: the ancient olympic games
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
Ilha Musical: a CAVE for nurturing cultural appreciation
Proceedings of the 11th International Conference on Interaction Design and Children
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
The ancient olympic games: being part of the experience
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Virtual san storytelling for children: content vs. experience
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Enhancing virtual reality walkthroughs of archaeological sites
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Augmented real-time virtual environment of the church of the holy trinity in mostar
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Multiuser museum interactives for shared cultural experiences: an agent-based approach
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Story guided virtual environments in educational applications
Transactions on Edutainment IX
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The use of immersive virtual reality (VR) systems in museums is a recent trend, as the development of new interactive technologies has inevitably impacted the more traditional sciences and arts. This is more evident in the case of novel interactive technologies that fascinate the broad public, as has always been the case with virtual reality. The increasing development of VR technologies has matured enough to expand research from the military and scientific visualization realm into more multidisciplinary areas, such as education, art and entertainment. This paper analyzes the interactive virtual environments developed at an institution of informal education and discusses the issues involved in developing immersive interactive virtual archaeology projects for the broad public.