The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Reviving the past: cultural heritage meets virtual reality
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Virtual heritage: technology in the service of culture
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Applying game design theory to virtual heritage environments
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Emerging Trends in Virtual Heritage
IEEE MultiMedia
Cultural Heritage in the Mature Era of Computer Graphics
IEEE Computer Graphics and Applications
Detailed 3D Reconstruction of Large-Scale Heritage Sites with Integrated Techniques
IEEE Computer Graphics and Applications
Journal on Computing and Cultural Heritage (JOCCH)
Structural and lighting models for the Minoan cemetery at Phourni, crete
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
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In this article, the authors share with us an interesting use for the latest laser-scanning-based 3D imaging technology for reconstructing a Thule Whalebone House. All major components (such as date capturing, data modeling, display, and interaction) are covered to demonstrate how archaeological research can benefit from this new technology for the purposes of testing and education. Although this article focuses on building the skeletal models of a whale, it also provides a stepping-stone to the researchers, engineers, architects, and archaeologists who are interested in virtual reality. Interactive digital media is becoming one of the hot areas in the multimedia community, which aims to provide users with an immersive experience while consuming media.