Lessons learned from designing a virtual heritage entertainment application for interactive education

  • Authors:
  • Kyoung Shin Park;Yongjoo Cho;Soyon Park

  • Affiliations:
  • Digital Media Laboratory, Information and Communications University, Seoul, Korea;Division of Media Technology, Sangmyung University, Seoul, Korea;Department of Media Art, Jeonju University, Jeonju, Korea

  • Venue:
  • ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
  • Year:
  • 2006

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Abstract

Digital Koguryo is a virtual reality reconstruction of a Koguryo mural tumulus, Anak No. 3, designed to help educate visitors in the cultural background and life style of the ancient Koguryo. The focus of Digital Koguryo was to give users an interactive, entertaining experience and to feel engaged in the activity of finding the life aspects of the Koguryo culture and enjoy the spectacle of historical events. This paper presents the findings and lessons learned from the development and public demonstration of Digital Koguryo in the creation of a virtual heritage.