On ordered weighted averaging aggregation operators in multicriteria decisionmaking
IEEE Transactions on Systems, Man and Cybernetics
Fuzzy multiple attribute decision making: a review and new preference elicitation techniques
Fuzzy Sets and Systems - Special issue on fuzzy multiple criteria decision making
Reviving the past: cultural heritage meets virtual reality
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
Building Virtual and Augmented Reality museum exhibitions
Proceedings of the ninth international conference on 3D Web technology
DALICA: Agent-Based Ambient Intelligence for Cultural-Heritage Scenarios
IEEE Intelligent Systems
Engineering open environments with electronic institutions
Engineering Applications of Artificial Intelligence
A visitor's guide in an active museum: Presentations, communications, and reflection
Journal on Computing and Cultural Heritage (JOCCH)
Non-intrusive user modeling for a multimedia museum visitors guide system
UM'05 Proceedings of the 10th international conference on User Modeling
Artificial Intelligence
Sharing online cultural experiences: an argument-based approach
MDAI'12 Proceedings of the 9th international conference on Modeling Decisions for Artificial Intelligence
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Multiuser museum interactives are computer systems installed in museums or galleries which allow several visitors to interact together with digital representations of artefacts and information from the museum's collection. WeCurate is such a system, providing a multiuser curation workflow where the aim is for the users to synchronously view and discuss a selection of images, finally choosing a subset of these images that the group would like to add to their group collection. The system presents two main problems: workflow control and group decision making. An Electronic Institution (EI) is used to model the workflow into scenes, where users engage in specific activities in specific scenes. A multiagent system is used to support group decision making, representing the actions of the users within the EI, where the agents advocate and support the desires of their users e.g. aggregating opinions, proposing interactions and resolutions between disagreeing group members and choosing images for discussion.