New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Reviving the past: cultural heritage meets virtual reality
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
External Memory Management and Simplification of Huge Meshes
IEEE Transactions on Visualization and Computer Graphics
Pervasive Computing for Interactive Virtual Heritage
IEEE MultiMedia
Visibility based methods and assessment for detail-recovery
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Automatic restoration of polygon models
ACM Transactions on Graphics (TOG)
Provably good sampling and meshing of Lipschitz surfaces
Proceedings of the twenty-second annual symposium on Computational geometry
Three-dimensional acquisition of large and detailed cultural heritage objects
Machine Vision and Applications
Progressive buffers: view-dependent geometry and texture LOD rendering
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models
IEEE Computer Graphics and Applications
Journal on Computing and Cultural Heritage (JOCCH)
Piecewise algebraic surface computation and smoothing from a discrete model
Computer Aided Geometric Design
3D modeling of complex and detailed cultural heritage using multi-resolution data
Journal on Computing and Cultural Heritage (JOCCH)
Massive mesh hole repair minimizing user intervention
Computing - Geometric Modelling, Dagstuhl 2008
Multiview registration for large data sets
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
High-accuracy 3D modeling of cultural heritage: the digitizing of Donatello's "Maddalena"
IEEE Transactions on Image Processing
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VCLab''s tools for 3D range data processing
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Digital reunification of the parthenon and its sculptures
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Proceedings of the 18th International Conference on 3D Web Technology
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The dichotomy between full detail representation and the efficient management of data digitization is still a big issue in the context of the acquisition and visualization of 3D objects, especially in the field of the cultural heritage. Modern scanning devices enable very detailed geometry to be acquired, but it is usually quite hard to apply these technologies to large artifacts. In this article we present a project aimed at virtually reconstructing the impressive (7×11 m.) portal of the Ripoll Monastery, Spain. The monument was acquired using triangulation laser scanning technology, producing a dataset of 2212 range maps for a total of more than 1 billion triangles. All the steps of the entire project are described, from the acquisition planning to the final setup for dissemination to the public. We show how time-of-flight laser scanning data can be used to speed-up the alignment process. In addition we show how, after creating a model and repairing imperfections, an interactive and immersive setup enables the public to navigate and display a fully detailed representation of the portal. This article shows that, after careful planning and with the aid of state-of-the-art algorithms, it is now possible to preserve and visualize highly detailed information, even for very large surfaces.