Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Communications of the ACM
Reviving the past: cultural heritage meets virtual reality
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Digital reunification of the parthenon and its sculptures
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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While a significant research effort has been devoted to produce virtual reconstructions of cultural heritage, the issue of reproducing the effects of natural or man-provoked disasters (e.g., earthquakes, floods, wars) on cultural heritage has received much less attention. Moreover, presenting these events with multimedia installations on museums requires to consider how to properly convey the dramatic aspects of the experience besides the faithful simulation of the damage caused. In this paper, we focus specifically on earthquakes and their effects on historical buildings. We present the methodology we have followed to produce a museum experience of a real earthquake that struck a gothic cathedral. We discuss technical (e.g., building a 3D model that is suitable to the considered purpose), emotional (e.g., testing the exhibit with pilot studies on users), and exhibition aspects (e.g., using infrasound to increase the realism of the experience and the dramatic feelings it evokes).