Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Optimization of mesh locality for transparent vertex caching
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-Time Photo Realistic Simulation of Complex Heritage Edifices
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Crowdbrush: interactive authoring of real-time crowd scenes
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geopostors: a real-time geometry / impostor crowd rendering system
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Predictive crowd simulations for Cultural Heritage applications
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Perceptual evaluation of LOD clothing for virtual humans
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
CrowdViewer: from simple script to large-scale virtual crowds
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Populating reconstructed archaeological sites with autonomous virtual humans
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Real-time shader rendering for crowds in virtual heritage
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Hi-index | 0.00 |
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it allows to preserve the intangible heritage describing how people in historical times behaved. We present a case study, where we create an interactive real-time scenario of a virtual audience in an ancient Roman odeon in Aphrodisias. Based on historical sources, we reconstruct both the building and the people. Inhabited virtual heritage applications require careful balancing of computational resources between the visualization of environment and the visualization of people. We describe several techniques that allow us to achieve high visual quality for a large number of virtual humans rendered together with a complex architectural model while still keeping interactive framerates. An important part of the heritage recontruction is the authoring, we propose a comprehensive framework for authoring of crowd scenarios.