The Art of Computer Game Design
The Art of Computer Game Design
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Designing for fun: how can we design user interfaces to be more fun?
interactions - Funology
More than a Game: The Computer Game as Fictional Form
More than a Game: The Computer Game as Fictional Form
Digital Game-Based Learning
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
An interaction visualisation tool for a learning management system
CASCON '07 Proceedings of the 2007 conference of the center for advanced studies on Collaborative research
Interactive Video Game Platform for Game-Based Learning
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
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There is still a great deal of opportunity for research on contextual interactive immersion in virtual heritage environments. The general failure of virtual environment technology to create engaging and educational experiences may be attributable not just to deficiencies in technology or in visual fidelity, but also to a lack of contextual and performative-based interaction, such as that found in games. However, there is little written so far on exactly how game-style interaction can help improve virtual learning environments.