Towards image realism with interactive update rates in complex virtual building environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Management of large amounts of data in interactive building walkthroughs
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A fuzzy controlled rendering system for virtual reality systems optimised by genetic algorithms
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Generating multiple levels of detail from polygonal geometry models
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
View-dependent culling of dynamic systems in virtual environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Lodestar: an octree-based level of detail generator for VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Hi-index | 0.00 |