A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Acceleration techniques for progressive refinement radiosity
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Real time radiosity through parallel processing and hardware acceleration
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Image and intervisibility coherence in rendering
Proceedings on Graphics interface '90
Adaptive mesh generation for global diffuse illumination
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Management of large amounts of data in interactive building walkthroughs
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
PLDI '93 Proceedings of the ACM SIGPLAN 1993 conference on Programming language design and implementation
Combining hierarchical radiosity and discontinuity meshing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Radiosity algorithms using higher order finite element methods
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Galerkin radiosity: a higher order solution method for global illumination
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Global visibility algorithms for illumination computations
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visibility computations in densely occluded polyhedral environments
Visibility computations in densely occluded polyhedral environments
A clustering algorithm for radiosity in complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Predetermining visibility priority in 3-D scenes (Preliminary Report)
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Finite Element Methods for Global Illumination
Finite Element Methods for Global Illumination
Database and Display Algorithms for Interactive Visualization
Database and Display Algorithms for Interactive Visualization
Efficient parallel global illumination using density estimation
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Coarse-grained parallelism for hierarchical radiosity using group iterative methods
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Interactive simulation of fire in virtual building environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rendering complex scenes with memory-coherent ray tracing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Towards efficient parallel radiosity for DSM-based parallel computers using virtual interfaces
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
I/O optimal isosurface extraction (extended abstract)
VIS '97 Proceedings of the 8th conference on Visualization '97
Interactive out-of-core isosurface extraction
Proceedings of the conference on Visualization '98
A multi-threaded streaming pipeline architecture for large structured data sets
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Conservative volumetric visibility with occluder fusion
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Out-of-core build of a topological data structure from polygon soup
Proceedings of the sixth ACM symposium on Solid modeling and applications
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Efficient clustering and visibility calculation for global illumination
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Large-Scale Data Visualization Using Parallel Data Streaming
IEEE Computer Graphics and Applications
Representation and Interactive Manipulation of Massive CAD Databases
ISD '99 Selected Papers from the International Workshop on Integrated Spatial Databases, Digital Inages and GIS
Citywalk: A Second Generation Walkthrough System
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
vLOD: High-Fidelity Walkthrough of Large Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Compressing large boolean matrices using reordering techniques
VLDB '04 Proceedings of the Thirtieth international conference on Very large data bases - Volume 30
Consistency constraints and 3D building reconstruction
Computer-Aided Design
Out of core photon-mapping for large buildings
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Knowledge-based out-of-core algorithms for data management in visualization
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
GPU-based out-of-core many-lights rendering
ACM Transactions on Graphics (TOG)
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We describe a system that computes radiosity solutions for polygonal environments much larger than can be stored in main memory. The solution is stored in and retrieved from a database as the computation proceeds. Our system is based on two ideas: the use of visibility oracles to find source and blocker surfaces potentially visible to a receiving surface; and the use of hierarchical techniques to represent interactions between large surfaces efficiently, and to represent the computed radiosity solution compactly. Visibility information allows the environment to be partitioned into subsets, each containing all the information necessary to transfer light to a cluster of receiving polygons. Since the largest subset needed for any particular cluster is much smaller than the total size of the environment, these subset computations can be performed in much less memory than can classical or hierarchical radiosity. The computation is then ordered for further efficiency. Careful ordering of energy transfers minimizes the number of database reads and writes. We report results from large solutions of unfurnished and furnished buildings, and show that our implementation's observed running time scales nearly linearly with both local and global model complexity.