Management of large amounts of data in interactive building walkthroughs
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Computer Image Generation
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We describe a real-time browser for the digital museum. It acts as a user interface to the multi-user virtual interaction environment that the digital museum provides as a browsing space of materials in the museum with multimedia data. The digital museum is available with low-cost terminals and through low-bandwidth networks such as telephone circuits, however, these factors influence to the real-time display of the view, a fundamental function in the browser. This function provides a view of the user player, the agent of the user in the virtual environment, in real time and enables the user to act in the virtual environment. Our browser divides available drawing power and network bandwidth to objects with giving high priority to the objects that are important for the view. As a result, our browser can provide a proper view to the user in real time even with low-cost terminals and low-bandwidth networks.