On stabbing lines for convex polyhedra in 3D
Computational Geometry: Theory and Applications
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
On incremental rendering of silhouette maps of polyhedral scene
SODA '00 Proceedings of the eleventh annual ACM-SIAM symposium on Discrete algorithms
ACM Transactions on Graphics (TOG)
The Expected Number of 3D Visibility Events Is Linear
SIAM Journal on Computing
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We prove that the lines tangent to four possibly intersecting convex polyhedra in ℝ3 with n edges in total form Θ(n2) connected components in the worst case. In the generic case, each connected component is a single line, but our result still holds for arbitrary degenerate scenes. More generally, we show that a set of kconvex polyhedra with a total of n edges admits, in the worst case, Θ(n2k2)connected components of (possibly occluded) lines tangent to any four of these polyhedra. We also show a lower bound of Ω(n2k2) on the number of non-occluded maximal line segments tangent to any four of these k convex polyhedra.