Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Proceedings of the 9th annual ACM symposium on User interface software and technology
Toolglass and magic lenses: the see-through interface
CHI '94 Conference Companion on Human Factors in Computing Systems
Volume illustration: non-photorealistic rendering of volume models
Proceedings of the conference on Visualization '00
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Curvature-Dependent Triangulation of Implicit Surfaces
IEEE Computer Graphics and Applications
Ridges and Ravines on Implicit Surfaces
CGI '98 Proceedings of the Computer Graphics International 1998
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces
CGI '04 Proceedings of the Computer Graphics International
Ridge-valley lines on meshes via implicit surface fitting
ACM SIGGRAPH 2004 Papers
Interactive Implicit Modeling with Hierarchical Spatial Caching
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
A Calligraphic Interface for Interactive Free-Form Modeling with Large Datasets
SIBGRAPI '05 Proceedings of the XVIII Brazilian Symposium on Computer Graphics and Image Processing
Graphical Models - Special issue on SMI 2004
Interactive decal compositing with discrete exponential maps
ACM SIGGRAPH 2006 Papers
Interactive pen-and-ink rendering for implicit surfaces
ACM SIGGRAPH 2006 Sketches
ShapeShop: sketch-based solid modeling with BlobTrees
ACM SIGGRAPH 2006 Courses
VolumeShop: interactive direct volume illustration
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Twinned meshes for dynamic triangulation of implicit surfaces
GI '07 Proceedings of Graphics Interface 2007
Teddy: a sketching interface for 3D freeform design
ACM SIGGRAPH 2007 courses
Directing gaze in 3D models with stylized focus
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A few good samples: shape & tone depiction for Hermite RBF implicits
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Extended papers from NPAR 2010: Shape and tone depiction for implicit surfaces
Computers and Graphics
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In this paper we present an extension to a hierarchical tree based implicit surface modelling system that includes interactively controlling style and appearance, and also creating a more accurate curvature based polygonal approximation. Multiple styles can be layered and applied to objects so that they are guided by local geometry although not strictly bound by it. To achieve this a new node, the Style Unary Node, is added to the ShapeShop BlobTree, which creates a style blending region inspired by primitive field blending. As visualization of implicit surfaces in interactive environments is often based on polygonization a more accurate curvature based polygonisation algorithm is also presented.