Surface reconstruction from constructive solid geometry for interactive visualization
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Style nodes and repolygonization for hierarchical tree-based implicit surface modelling
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This paper presents an adaptive method forpolygonization of implicit surfaces. The method insistson the shape of triangles and the accuracy of resultingapproximation as well. The main advantages of thetriangulation presented are simplicity and the stablefeatures that can be used for next expanding. Theimplementation is not complicated and only thestandard data structures are used. The presentedalgorithm is based on the surface tracking scheme andit is compared with the other algorithms based on thesimilar principle, such as the Marching cubes and theMarching triangles algorithms.