Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces

  • Authors:
  • Martin Cermak;Vaclav Skala

  • Affiliations:
  • University of West Bohemia;University of West Bohemia

  • Venue:
  • CGI '04 Proceedings of the Computer Graphics International
  • Year:
  • 2004

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Abstract

This paper presents an adaptive method forpolygonization of implicit surfaces. The method insistson the shape of triangles and the accuracy of resultingapproximation as well. The main advantages of thetriangulation presented are simplicity and the stablefeatures that can be used for next expanding. Theimplementation is not complicated and only thestandard data structures are used. The presentedalgorithm is based on the surface tracking scheme andit is compared with the other algorithms based on thesimilar principle, such as the Marching cubes and theMarching triangles algorithms.