Generating random points in triangles
Graphics gems
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Mean Shift Analysis and Applications
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Real-Time Watercolor Painting on a Distributed Paper Model
CGI '04 Proceedings of the Computer Graphics International
MoXi: real-time ink dispersion in absorbent paper
ACM SIGGRAPH 2005 Papers
A system for real-time watercolour rendering
CGI '05 Proceedings of the Computer Graphics International 2005
Real-Time rendering of watercolor effects for virtual environments
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
A generative model for dynamic canvas motion
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Dynamic 2D patterns for shading 3D scenes
ACM SIGGRAPH 2007 papers
Video watercolorization using bidirectional texture advection
ACM SIGGRAPH 2007 papers
3D dynamic grouping for guided stylization
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
Watercolor inspired non-photorealistic rendering for augmented reality
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Dynamic solid textures for real-time coherent stylization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
NPR Gabor noise for coherent stylization
ACM SIGGRAPH 2010 Talks
OverCoat: an implicit canvas for 3D painting
ACM SIGGRAPH 2011 papers
A lightweight, procedural, vector watercolor painting engine
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Combining sketch and tone for pencil drawing production
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Texture-preserving abstraction
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Automated landscape painting in the style of Bob Ross
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Watercolor illustrations of CAD data
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
A dynamic noise primitive for coherent stylization
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Segmentation-based 3D artistic rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Authoring and animating painterly characters
ACM Transactions on Graphics (TOG)
Simple art as abstractions of photographs
Proceedings of the Symposium on Computational Aesthetics
Real-time image-based chinese ink painting rendering
Multimedia Tools and Applications
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This paper presents an interactive watercolor rendering technique that recreates the specific visual effects of lavis watercolor. Our method allows the user to easily process images and 3d models and is organized in two steps: an abstraction step that recreates the uniform color regions of watercolor and an effect step that filters the resulting abstracted image to obtain watercolor-like images. In the case of 3d environments we also propose two methods to produce temporally coherent animations that keep a uniform pigment repartition while avoiding the shower door effect.