Real-Time Watercolor Painting on a Distributed Paper Model

  • Authors:
  • Tom Van Laerhoven;Jori Liesenborgs;Frank Van Reeth

  • Affiliations:
  • Limburgs Universitair Centrum;Limburgs Universitair Centrum;Limburgs Universitair Centrum

  • Venue:
  • CGI '04 Proceedings of the Computer Graphics International
  • Year:
  • 2004

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Abstract

Current watercolor painting systems produce convincingresults, but trade this quality for a simulation that is muchtoo slow for interactive use. We describe the implementationof a paper model that allows for real-time creation ofwatercolor images by simulating the mechanics of pigmentand water throughout a three-layer paper model. In orderto keep the simulation real-time while painting on large surfaces,we adopt a distributed paper canvas by dividing it ina grid of subpapers, each of which is delegated to a remoteprocess.