Optimizing the oriental painting shader for 3D online-game

  • Authors:
  • Sung-Soo Kim;Hyuna Jang;Won-Hyung Lee

  • Affiliations:
  • Chung-Ang University, Department of Image Engineering, Graduate School of Advancd Imaging Science and Multimedia and Film, Seoul, Korea;Chung-Ang University, Department of Image Engineering, Graduate School of Advancd Imaging Science and Multimedia and Film, Seoul, Korea;Chung-Ang University, Department of Image Engineering, Graduate School of Advancd Imaging Science and Multimedia and Film, Seoul, Korea

  • Venue:
  • Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
  • Year:
  • 2007

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Abstract

Nowadays, most game story based on Western Myth and Cultures, this situation make the gamers bored. So some companies for game try to find something different stories for their game, and developing or developed the games based on Oriental Myth and Cultures. But the expression skills for this games, has the stories based on Oriental Myth and Cultures, using the realistic expression skills were used at other games. So I recommend the Oriental Painting Shader for games has the stories about Oriental Myth and Cultures. In this Paper, I optimized the Abridged Inside Effect of Oriental Painting Shader for 3D games, using the Sobel Edge Detecting for line drawing of oriental painting shader, and briefing about these algorithm.