Ray tracing complex models containing surface tessellations
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Scalable self-calibrating display technology for seamless large-scale displays
Scalable self-calibrating display technology for seamless large-scale displays
Enabling View-Dependent Stereoscopic Projection in Real Environments
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Specular Reflection Elimination for Projection-Based Augmented Reality
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Portable projection-based AR system
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
Active location tracking for projected reality using Wiimotes
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Undistorted projection onto dynamic surface
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Hi-index | 0.00 |
Some issues on direct-projected augmented reality (DirectAR) are addressed: the projection may be geometrically distorted due to the non-planar surface (geometric distortion); the projection cannot be seen to user as intended because the position of the projector is not the same as that of the user’s viewpoint (viewpoint-ignorant projection); the projection may be modulated by surface color (radiometric distortion); the projected area may not have uniform brightness when the projection is obliquely headed for the surface (uneven projection). We propose an integrated framework for handling all the problems. Experimental results demonstrate that the problems unavoidable in surface-independent DirectAR can be successfully resolved.