Image rendering by adaptive refinement
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Ray tracing complex models containing surface tessellations
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Volume rendering by adaptive refinement
The Visual Computer: International Journal of Computer Graphics
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Three dimensional computer graphics for craniofacial surgical planning and evaluation
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Span filtering: an optimization scheme for volume visualization of large finite element models
VIS '91 Proceedings of the 2nd conference on Visualization '91
Applying 3D visualization techniques to finite element analysis
VIS '91 Proceedings of the 2nd conference on Visualization '91
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An algorithm is presented for rendering scalar field data which reduces rendering times by as much as two orders of magnitude over traditional full resolution images. Less than full resolution sampling of the scalar field is performed using a fast ray tracing method. The sampling grid points are output as a set of screen based Gouraud shaded polygons which are rendered in hardware by a graphics workstation. A gradient based variable resolution algorithm is presented which further improves rendering speed. Several examples are presented.