GPU ray tracing: comparative study on ray-triangle intersection algorithms

  • Authors:
  • Vladimir Shumskiy

  • Affiliations:
  • Air Graphics, Moscow Institute of Physics and Technology, Russia

  • Venue:
  • Transactions on Computational Science XIX
  • Year:
  • 2013

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Abstract

I present a comparative study on GPU ray tracing implemented for two different types of ray-triangle intersection algorithms used with BVH (Bounding Volume Hierarchy) spatial data structure evaluated for performance on three static scenes. I study how number of triangles placed in a BVH leaf node affects rendering performance. I propose GPU-optimized SIMD ray-triangle intersection method evaluated on GPU for path-tracing and compare it's performance with plain Moller-Trumbore and Unit Triangle intersection methods.