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ICIAR '08 Proceedings of the 5th international conference on Image Analysis and Recognition
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I3D '11 Symposium on Interactive 3D Graphics and Games
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GPU ray tracing: comparative study on ray-triangle intersection algorithms
Transactions on Computational Science XIX
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Using the GPU to accelerate ray tracing may seem like a natural choice due to the highly parallel nature of the problem. However, determining the most versatile GPU data structure for scene storage and traversal is a challenge. In this paper, we introduce a new method for quick intersection of triangular meshes on the GPU. The method uses a threaded bounding volume hierarchy built from a geometry image, which can be efficiently traversed and constructed entirely on the GPU. This acceleration scheme is highly competitive with other GPU ray tracing methods, while allowing for both dynamic geometry and an efficient level of detail scheme at no extra cost.