Implicit surface octrees for ray tracing point models

  • Authors:
  • Sriram Kashyap;Rhushabh Goradia;Parag Chaudhuri;Sharat Chandran

  • Affiliations:
  • Indian Institute of Technology Bombay;Indian Institute of Technology Bombay;Indian Institute of Technology Bombay;Indian Institute of Technology Bombay

  • Venue:
  • Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
  • Year:
  • 2010

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Abstract

Point-based representations of objects have been used as modeling alternatives to the almost ubiquitous quads or triangles. However, our ability to render these points has not matched their polygonal counterparts when we consider both rendering time and sophisticated lighting effects. In this paper, we present a framework for ray tracing massive point model environments at interactive frame rates on the Graphic Processing Units (GPUs). We introduce the Implicit Surface Octree (ISO), a lightweight data structure for efficient representation of point set surfaces. ISOs provide a compact local manifold approximation of the input point data and can also be embellished with lighting information. This enables us to further the state of the art by demonstrating reflections, refractions and shadow effects on complex point models at interactive frame rates.