Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Advanced interactive visualization for CFD
Computing Systems in Education
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Randomized algorithms
Fast isocontouring for improved interactivity
Proceedings of the 1996 symposium on Volume visualization
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Octree-based decimation of marching cubes surfaces
Proceedings of the 7th conference on Visualization '96
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive out-of-core isosurface extraction
Proceedings of the conference on Visualization '98
View dependent isosurface extraction
Proceedings of the conference on Visualization '98
Topology preserving and controlled topology simplifying multiresolution isosurface extraction
Proceedings of the conference on Visualization '00
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Parallel and out-of-core view-dependent isocontour visualization using random data distribution
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Interactive visualization of unstructured grids using hierarchical 3D textures
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Interactive view-dependent rendering of large isosurfaces
Proceedings of the conference on Visualization '02
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Speeding Up Isosurface Extraction Using Interval Trees
IEEE Transactions on Visualization and Computer Graphics
Skip Lists: A Probabilistic Alternative to Balanced Trees
WADS '89 Proceedings of the Workshop on Algorithms and Data Structures
Sweeping Simplices: A Fast Iso-Surface Extraction Algorithm for Unstructured Grids
VIS '95 Proceedings of the 6th conference on Visualization '95
Efficient Point-Based Isosurface Exploration Using the Span-Triangle
VIS '04 Proceedings of the conference on Visualization '04
Implicit surface octrees for ray tracing point models
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
Visualization of time-varying volumetric data using differential time-histogram table
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
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We present ISOSLIDER, a system for interactive exploration of isosurfaces of a scalar field. Our algorithm focuses on fast update of isosurfaces for interactive display as a user makes small changes to the isovalue of the desired surface. We exploit the coherence of this update. Larger changes are supported as well. The update to the isosurface is made at a correct level of detail so that not too many operations need be performed nor too many triangles need be rendered. ISOSLIDER does not need to retain the entire volume in the main memory and stores most data out of core. The central idea of the ISOSLIDER algorithm is to determine salient isovalues where surface topology changes and pre-encode these changes so as to facilitate fast updates to the triangulation.