Probabilistic construction of deterministic algorithms: approximating packing integer programs
Journal of Computer and System Sciences - 27th IEEE Conference on Foundations of Computer Science October 27-29, 1986
Hierarchical Z-buffer visibility
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Hierarchical polygon tiling with coverage masks
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Isosurfacing in span space with utmost efficiency (ISSUE)
Proceedings of the 7th conference on Visualization '96
Visibility culling using hierarchical occlusion maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
I/O optimal isosurface extraction (extended abstract)
VIS '97 Proceedings of the 8th conference on Visualization '97
Interactive out-of-core isosurface extraction
Proceedings of the conference on Visualization '98
View dependent isosurface extraction
Proceedings of the conference on Visualization '98
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
Load balancing for multi-projector rendering systems
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Scalable distributed visualization using off-the-shelf components
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Parallel accelerated isocontouring for out-of-core visualization
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Rendering on a budget: a framework for time-critical rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A distributed graphics system for large tiled displays
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Lightning-2: a high-performance display subsystem for PC clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scalable isosurface visualization of massive datasets on COTS clusters
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Parallel view-dependent isosurface extraction using multi-pass occlusion culling
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Sort-last parallel rendering for viewing extremely large data sets on tile displays
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Efficient Conservative Visibility Culling Using the Prioritized-Layered Projection Algorithm
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
PARALLEL RENDERING
Optimal dynamic interval management in external memory
FOCS '96 Proceedings of the 37th Annual Symposium on Foundations of Computer Science
Massively parallel isosurface extraction
VIS '92 Proceedings of the 3rd conference on Visualization '92
Feature based volumetric video compression for interactive playback
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
ISOSLIDER: a system for interactive exploration of isosurfaces
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Real-time monitoring of large scientific simulations
Proceedings of the 2003 ACM symposium on Applied computing
Volumetric video compression for interactive playback
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Efficient Parallel Out-of-core Isosurface Extraction
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering
Journal of Parallel and Distributed Computing
Wavelets for adaptively refined 3√2-subdivision meshes
International Journal of Computers and Applications
An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering
IPDPS'06 Proceedings of the 20th international conference on Parallel and distributed processing
Case study of multithreaded in-core isosurface extraction algorithms
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
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In this paper we describe a parallel and out-of-core view-dependent isocontour visualization algorithm that efficiently extracts and renders the visible portions of an isosurface from large datasets. The algorithm first creates an occlusion map using ray-casting and nearest neighbors. With the occlusion map constructed, the visible portion of the isosurface is extracted and rendered. All steps are in a single pass with minimal communication overhead. The overall workload is well balanced among parallel processors using random data distribution. Volumetric datasets are statically partitioned onto the local disks of each processor and loaded only when necessary. This out-of-core feature allows it to handle scalably large datasets. We additionally demonstrate significant speedup of the view-dependent isocontour visualization on a commodity off-the-shelf PC cluster.