An introduction to ray tracing
An introduction to ray tracing
Frameless rendering: double buffering considered harmful
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A framework for performance evaluation of real-time rendering algorithms in virtual reality
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
Faster Ray Tracing Using Adaptive Grids
IEEE Computer Graphics and Applications
Dynamic Acceleration Structures for Interactive Ray Tracing
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Fast ray tracing of scenes with unstructured motion
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Watch Out! A Framework for Evaluating Steering Behaviors
Motion in Games
Adaptive CPU Scheduling to Conserve Energy in Real-Time Mobile Graphics Applications
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
A framework for benchmarking interactive collision detection
Proceedings of the 25th Spring Conference on Computer Graphics
Ray tracing dynamic scenes using selective restructuring
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Whitted ray-tracing for dynamic scenes using a ray-space hierarchy on the GPU
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
On Balancing Energy Consumption, Rendering Speed, and Image Quality on Mobile Devices
International Journal of Handheld Computing Research
gkDtree: A group-based parallel update kd-tree for interactive ray tracing
Journal of Systems Architecture: the EUROMICRO Journal
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Due to the advent of ray tracing at interactive speeds and because there is an absence of a way to measure and compare performance and quality of ray traced scenes that are animated, the authors present an organized way to do this objectively and accurately in this proposal for BART, a benchmark for animated ray tracing. This is a suite of test scenes, placed in the public domain, designed to stress ray-tracing algorithms, where both the camera and objects are animated parametrically. Equally important, BART is also a set of rules on how to measure performance of the rendering. The authors also propose how to measure and compare the error in the rendered images when approximating algorithms are used.