Real time radiosity through parallel processing and hardware acceleration
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Implications of hierarchical N-body methods for multiprocessor architectures
ACM Transactions on Computer Systems (TOCS)
Wavelet algorithms for illumination computations
Wavelet algorithms for illumination computations
Coarse-grained parallelism for hierarchical radiosity using group iterative methods
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The SGI Origin: a ccNUMA highly scalable server
Proceedings of the 24th annual international symposium on Computer architecture
Towards efficient parallel radiosity for DSM-based parallel computers using virtual interfaces
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
A methodology and an evaluation of the SGI Origin2000
SIGMETRICS '98/PERFORMANCE '98 Proceedings of the 1998 ACM SIGMETRICS joint international conference on Measurement and modeling of computer systems
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Using graphics hardware to speed up visibility queries
Journal of Graphics Tools
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Radiosity and Global Illumination
Radiosity and Global Illumination
Linear Size Binary Space Partitions for Fat Objects
ESA '95 Proceedings of the Third Annual European Symposium on Algorithms
Memory Management Schemes for Radiosity Computation in Complex Environments
CGI '98 Proceedings of the Computer Graphics International 1998
Parallel ray tracing on a chip
Practical parallel rendering
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Recently, multi-processing has been shown to deliver good performance in rendering. However, in some applications, processors spend too much time executing tasks that could be more efficiently done through intensive use of new graphics hardware. We present in this paper a novel solution combining multi-processing and advanced graphics hardware, where graphics pipelines are used both for classical visualization tasks and to advantageously perform geometric calculations while remaining computations are handled by multi-processors. The experiment is based on an implementation of a new parallel wavelet radiosity algorithm. The application is executed on the SGI Origin2000 connected to the SGI InfiniteReality2 rendering pipeline. A performance evaluation is presented. Keeping in mind that the approach can benefit all available workstations and super-computers, from small scale (2 processors and 1 graphics pipeline) to large scale (p processors and n graphics pipelines), we highlight some important bottlenecks that impede performance. However, our results show that this approach could be a promising avenue for scientific and engineering simulation and visualization applications that need intensive geometric calculations.